Exponential Barbarian0


Level KXP Spells
TH
10(none)+0
210(none)+1
320(none)+2
440(none)+3
580(none)+4
6160(none)+5
7320(none)+6
8600(none)+7
91200(none)+8
101800(none)+9
112400(none)+10
123000(none)+11
133600(none)+12
144200(none)+13
154800(none)+14
165400(none)+15
176000(none)+16
186600(none)+17
197200(none)+18
207800(none)+19
218400(none)+20
229000(none)+21
239600(none)+22
2410200(none)+23
2510800(none)+24
2611400(none)+25
2712000(none)+26
2812600(none)+27
2913200(none)+28
3013800(none)+29
3114400(none)+30
3215000(none)+31
3315600(none)+32
3416200(none)+33
3516800(none)+34
3617400(none)+35
Requisites:Str 23, Dex 23, Con 23
Alignment:any
HD/level:1d10
Weapon Prof.:5+level/2
To Hit Table:War
Save Table:Ftr0
Reference:RDM
Groups:Warrior, Futureshifted
Complexity:CF=4
Can have Super Bar Str, Dex, or Con bonus [-18/x3].
Level 1: Exponential Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do ^(LVL-1) dmg.
Level N (each level): +1 to Str, Dex, or Con. (These don't have to all be the same stat.)
Level 1: Exponential Barbarian Totem: 1V: You may “barbarian smash” a target’s movement rate, to hit/melee dmg, AC/saves, All R’s (pick one), Any 1 random Stat(10:1), or Multiplier(1000:1) (dmg=imposed penalty).